Head Study

Character sculpt and lighting practice. Sculpt and base mesh are mine. Sculpted in ZBrush, hair is fibermesh converted to curves. Lit and rendered in Octane for Maya. So far I've only done bump and displacement textures so no spec/rough/color/subsurface maps yet. Practice, practice, practice....

Eric keller headrender 02
Eric keller headrender 04
Eric keller headrender 05
Eric keller headrender 03
Eric keller character maya view01
Eric keller character zbrushview1
Eric keller character zbrushview2
Eric keller character zbrushview3